Function Defect
This is when some of the program code is missing or put into the system incorrectly which can drastically change the outcome on a player's in game experience. For example, if the player was using a controller and pressed "X" to jump, the player would not jump which means that there is a function defect causing the problem.
This is when some of the program code is missing or put into the system incorrectly which can drastically change the outcome on a player's in game experience. For example, if the player was using a controller and pressed "X" to jump, the player would not jump which means that there is a function defect causing the problem.
Assignment Defect
This is when something with in a game that has some sort of value is implemented wrong which causes a bug where the player could be at a huge advantage or disadvantage. An example for this is that a player could pick up 300 ammo instead of 30 which would be a big advantage against somebody or a group of people who have much less ammo.
This is when something with in a game that has some sort of value is implemented wrong which causes a bug where the player could be at a huge advantage or disadvantage. An example for this is that a player could pick up 300 ammo instead of 30 which would be a big advantage against somebody or a group of people who have much less ammo.
Checking Defect
This happens when there is a missing check for a condition within the code so the data is not validated completely which can cause huge game changing errors in the game which can completely screw a player over. For example, A player could have 3 lives remaining, they are approaching the end of the level and they lose a life and die.
This happens when there is a missing check for a condition within the code so the data is not validated completely which can cause huge game changing errors in the game which can completely screw a player over. For example, A player could have 3 lives remaining, they are approaching the end of the level and they lose a life and die.
Timing Defect
This is when something within the games occurs either too late or too early which can confuse a player within the game. This can be quite an annoyance since a player could misunderstand this with thinking that they had killed an enemy but they didn't hear the sound effect until a couple of seconds later, which could buy time for another enemy to come and clean you up.
This is when something within the games occurs either too late or too early which can confuse a player within the game. This can be quite an annoyance since a player could misunderstand this with thinking that they had killed an enemy but they didn't hear the sound effect until a couple of seconds later, which could buy time for another enemy to come and clean you up.
Build/Package/Merge Defect
This occurs when the game doesn't work properly because the game is either outdated, could contain many bugs or may not be compatible to play the game with people playing on the newer version. Minecraft is a good example for this since some players can play with each other on the same client whilst you may be restricted because your client is outdated and doesn't contain the new features which will be very buggy and glitchy for the players experience.
This occurs when the game doesn't work properly because the game is either outdated, could contain many bugs or may not be compatible to play the game with people playing on the newer version. Minecraft is a good example for this since some players can play with each other on the same client whilst you may be restricted because your client is outdated and doesn't contain the new features which will be very buggy and glitchy for the players experience.
Algorithm Defect
This is when the code is slightly faulty and the set of rules that the system follows start to change which can change up in game functions making the player see things that aren't intended. For example, a player could sit in a car and then get out of it instantly which could mess up the steps and then the car starts to drive away from the player by itself.
This is when the code is slightly faulty and the set of rules that the system follows start to change which can change up in game functions making the player see things that aren't intended. For example, a player could sit in a car and then get out of it instantly which could mess up the steps and then the car starts to drive away from the player by itself.
Documentation Defect
This is when the fixed data assets that are manually created are changed in a way that they shouldn't be due to a coding fault. This could be a bug between something such as text, audio and graphic files. For example, the player could move into a different area in the game and the music could sound distorted in some kind of way such as being slowed down or put in a low tempo.
This is when the fixed data assets that are manually created are changed in a way that they shouldn't be due to a coding fault. This could be a bug between something such as text, audio and graphic files. For example, the player could move into a different area in the game and the music could sound distorted in some kind of way such as being slowed down or put in a low tempo.
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